CleanScore

How it is calculated

Every mechanic designed to stop you from stopping is a seal. Seals are worth 15, 6 or 2 points depending on severity, and the score is their sum. No multipliers, no caps, no curves: you can check it by hand.

The score has no denominator. The theoretical maximum is unreachable because some seals exclude each other, so showing "X out of Y" would lie. The reference is the percentile within the catalogue, and going over 100 points is the named line: indefensible.

Severe · 15 points

Medium · 6 points

Minor · 2 points

Colours

Very bad 70 70 points or more, or 3 severe seals

Bad 35 35 points or more, or 2 severe seals

So-so 12 12 points or more, or 1 severe seals

Clean 0 below all of the above

Each band is triggered by points or by number of severe seals, whichever is worse. The thresholds are not derived from the weights: they are set by hand to reproduce 27 verdicts written and validated one by one before the engine was written.

Where the data comes from

What we do not know

Loot boxes are bought with in-game currency, not money, so they never show up as an item in any store. When a store declares purchases it does not publish, the verdict is marked partial and never shown as clean: it reads "not enough data". We would rather say we do not know than pass off as clean what has merely gone unexamined.